using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "MapData_SO",menuName = "Map/MapData")]
public class MapData_SO : ScriptableObject
{
    [SceneName] 
    public string sceneName;

    [Header("地图信息")] 
    public int gridWidth;

    public int gridHeight;
    [Header("左下角原点")] 
    public int originX;

    public int originY;
    
    public List<TileProperty> TileProperties;
}
